Rag-doll physics
Sep. 2nd, 2008 08:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
You know what? I miss death animations. Remember the good old days? When James Bond 007 in Goldeneye shot someone in the balls, they BY GOD held their junk and died. Headshot? Fell onto their knees, collapsed forward. And this was a comparatively ungory shooter with only bullet weapons. In Crusader: No Regret, you could melt people with microwaves. I mean, what happened?
These days, you get the precise and realistic physics of a man getting hit with a 9mm round getting thrown across the room, and while this may be better than that Imp officer in Dark Forces falling just at the edge of the cliff instead of FALLING OVER, I still hate how every enemy has to be dispatched with cookie-cutter floppiness. F'r instance, the Big Bad's death in Max Payne 2 is ruined when his fall into a massive explosion is rendered with the physics of Raggedy Ann.
So, game designers, if the entire point of your game is to kill baddies, please make the baddie-deaths satisfying.
Because GODDAMN, do I miss shooting Janus operatives in the balls.
These days, you get the precise and realistic physics of a man getting hit with a 9mm round getting thrown across the room, and while this may be better than that Imp officer in Dark Forces falling just at the edge of the cliff instead of FALLING OVER, I still hate how every enemy has to be dispatched with cookie-cutter floppiness. F'r instance, the Big Bad's death in Max Payne 2 is ruined when his fall into a massive explosion is rendered with the physics of Raggedy Ann.
So, game designers, if the entire point of your game is to kill baddies, please make the baddie-deaths satisfying.
Because GODDAMN, do I miss shooting Janus operatives in the balls.